Designing for Inclusion in eSports

In Australia, 68 per cent of Australians play videogames in an industry estimated at over AU$2.43 billion, eSports is poised to take over the entertainment world. With more and more people with disabilities getting into eSport, what is the next change in making eSports communities more inclusive?

Join us for this live session with a remarkable panel to share their insights on how might we enable greater inclusion and access to eSports for people with disability.

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